Right Hemisphere shows tools at global game meet

Auckland-based software company Right Hemisphere is to showcase new technology that can 'blend' together 3D modelling characters at an international game developers conference in San Jose.

Auckland-based software company Right Hemisphere is to showcase new technology that can “blend” together 3D modelling characters at an international game developers conference in San Jose.

The technology, which cuts a lengthy code-fiddling process short by instantly morphing together two fantasy creatures, has applications for game developers, such as Sony and Nintendo, and movie makers.

Right Hemisphere founder Mark Thomas says Character Weapon, still in alpha mode, is one of several new products the company is showcasing at the industry’s annual trade event.

Another is a tool based on Russian technology that lets users view 3D models online in any format, and can manipulate and translate data from a range of different sources to work together in one image.

Thomas and his team discovered Perm-based X Dimension Software and its two young inventors through the internet, and encouraged the pair and their families to come to New Zealand (see From Russia with love and matrices). Only weeks ago Right Hemisphere acquired their company and its assets for an undisclosed sum and has already packaged it as 3D Exploration.

“Their technology certainly helps us with our strategic direction,” Thomas says.

Thomas says while he is in San Jose he is meeting with Intel, Pulse, nVidia, Epic and Electronic Arts executives, among others, to talk about future opportunities and to extend current partnerships and deals. The conference is one of the biggest B2B or trade events for the interactive gaming industries.

Right Hemisphere has been using nVidia’s new graphic card chips and is built on an Intel and Windows platform – it was the first local company to pilot Intel’s 64-bit Itanium processor - and is exhibiting on both nVidia's and Intel's stands.

Right Hemisphere, which plans to double its 22-strong staff in the next two years and has current exports of $4 million a year, says its main income comes from the gaming sector. It has just hired a New Zealand-based US sales manager and plans to tout its wares using “web demonstrations”, which will be followed up by its US-based chief executive.

Another company, US-based Life FX, uses local technology developed by Auckland University in the animation and modelling field, but concentrates on realistic and anatomically correct characters.

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