A real earful

We know real men are allergic to handbags, but, hey man, what about pockets?

Spam Act creates spam

Like everyone else, Computerworld has received lots of emails from organisations seeking to ensure they comply with the recently enacted anti-spam act when they send out future emails. Most of the emails our staffers have received have been pretty routine, with “opt in” or “unsubscribe” options to be clicked on. However, one E-taler had an amusing experience with such an email.

He received the email, which contained instructions to just reply with the name of the anti-spam act in the subject line (which was the subject-line of the original email) if he wanted to continue receiving email from the organisation. He duly returned the email, only to have it bounce — because, according to the delivery failure notification, the email filter at the sender’s end had identified it as being spam.

Xtra trouble goes on… and on

“Xtra’s arrogance and contempt for their customers is exceeded only by their incompetence” — frustrated software developer sounding off to Computerworld reporter about the ISP’s continuing problems, after receiving his emails 30 times each.

Big Blue’s blue

After all these years, you would have thought IBM knew something about managing channels, but it was somewhat to the contrary at the Wellington session of the recent IBM Forum (the forum was held in both Wellington and Auckland). The company gave all attendees FM radios, with an earphone and pre-set channels, so multiple presentations could be made concurrently without drowning each other out.

One attendee, interested in document- and content-management, told how he sat in on a Transit NZ presentation, where the audience was told IBM’s enterprise content-management software was the way to go, because it provided a single repository. However, the attendee accidentally tuned in to the channel where IBM partner Certus was concurrently telling its audience that the IBM product didn’t cut the mustard, so that was why Big Blue had to buy Filenet. Ooops!

A real earful

The more squeamish of our readers (okay, this E-taler is one) might have difficulty with this picture (Above). But the smiling African seems cool about the innovative way he’s devised to tote his mobile around. Now, we know real men are allergic to handbags, but, hey man, what about pockets?

Thanks to the wonderful and often very weird Boing Boing website for bringing this jewel of a picture to our attention.

Real old, but real gold

Some of that stuff floating around in the blogosphere is sheer rubbish, but there is some real gold too. A blog recently dug up by the UK Guardian seems to be a particularly rich vein. Reckoned to be by the world’s oldest blogger, at 95, Spaniard Maria Amelia Lopez has captured the world’s imagination with his blog.

E-tales doesn’t pretend to recall enough Spanish to read her words of wit and aged wisdom, so we will rely on the Guardian’s translation here, which reports her saying, for example, that her “stingy” grandson gave her a blog for her 95th birthday. That was eight months ago — the feisty left-winger now patently loves her low-rent pressie.

In her blog, she talks of the Spanish Civil War, to which her then 16-year-old brother lost his leg, and of how old people aren’t listened to, although she most certainly is now. Then there’s her dislikes: old people’s homes (she lives with her “stingy” grandson); sitting around in armchairs waiting for death; crude language, and — get this — telcos that are slow to install broadband. Go Maria!

Game-on for families

All that stuff about gaming being bad for families, well, it’s not true. Of course it is in the case of the obsessed teen who does little else to the point where he smells bad because he’s so hygiene-challenged.

But, in the wider, more sensible world, it seems gaming is family-friendly.

A Popcap online survey has revealed that most of the grown-ups surveyed (92%) found gaming gave them an opportunity to bond with the kids. This was even more the case when it came to grandparents, with 95% using games to reach out to the grandkids.

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