Canvas, a planned HTML standard for arbitrary graphical rendering in browsers, presents a game-changing technology for high-quality graphics in AJAX applications, a proponent of the technology said at the ZendCon 2008 conference in Santa Clara, California, earlier this month.
With Canvas, developers can paint anything they like and are no longer wedded to merely a paradigm of boxes and images, according to Ben Galbraith, co-founder of the Ajaxian.com website and a speaker at ZendCon.
"This is sort of a radical departure," he said.
"The result is you can actually create some really, really responsive user interfaces," he said.
"Canvas is really, really exciting," he stressed. The technology is going to change the game for Web application development, he said.
Canvas is part of the proposed HTML 5 standard, which is under jurisdiction of the World Wide Web Consortium and the WHATWG community. There already are multiple implementations of Canvas.
With the Google bridge, Canvas can be mapped to Microsoft's Silverlight technology, said Galbraith. There also is a Canvas API port to Flash as well as a Canvas implementation for Apple iPhone, even though the iPhone itself is not used for writing code.
"Today, desktop applications can wallop AJAX applications in terms of performance," he said. Desktop runtimes are much faster, he said. But TraceMonkey, planned for the Firefox 3.1 browser, is "dramatically faster than the current interpreter", according to Galbraith.